When starting the game, a very nostalgic screen showing all controls is displayed but you should get acquainted with them fairly quickly without needing to re-check, except the kick which is a quite unusual mechanic you rarely see in other games – always kick down doors to enhance your “badassness”! POSTAL 4 plays exactly how a refined POSTAL 2 should – gun feedback, animation quality, overall flow of the ranged and melee combat are significantly improved over the decade-and-a-half-old predecessor, the combat is extremely entertaining due to excellent gun feedback and recoil mechanics, on top of really satisfying gore effects (sadly, gibbing is sorely lacking). This review will focus on the technical and gameplay state of the game as well as Tuesday’s content – you can read the original release preview by my colleague Psygineer (with Monday’s content) HERE. In all seriousness, POSTAL 4 is an extremely Early Access release where you can see a lot of placeholders and potential content gold mines (my eyes turned into stars when I saw the Mega Mall) but as far as the current 0.2.0.0 build, you have access to Monday and Tuesday’s main missions (which are a collective 2-3 hours tops) and not THAT much else to do but explore the new town and see what the game can offer in the future. It has such potential it even skipped the number 3! And that’s when the POSTAL franchise’s developer Running With Scissors slaps a 4 on the POSTAL name and releases a janky and broken love letter to the franchise and the fans. POSTAL is a funny franchise, with POSTAL 2 being the face of the franchise, a cult classic you’d never think would be recreated or re-done.
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